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Gear and items · R.E.P.O. v0.4.0 · read from a local copy

The exploding rubber duck

The duck is an item of its own with its own behaviour.

Not every item in R.E.P.O. is a tool: the game ships a rubber duck that quacks, can be squeezed, and explodes, with a broken and an unbroken state of its own.

What the game establishes

In play

The duck is an item of its own. The game ships it as its own object rather than as a reskinned weapon, which is why it behaves unlike anything else you carry.

It makes duck noises. The duck has a quack, a squeak and a loop of its own, which is why it announces itself rather than arriving quietly.

It can explode. The game keeps an explosion sound for it, and a version of that sound heard across the whole level, so a duck going off is something everybody notices.

It has two states. The duck has a broken and an unbroken version of itself, which is why the object changes rather than simply disappearing.

It still hurts. The duck carries a hurt volume of its own, so it is not purely decorative even before it goes off.

It is one of a wide set. The game ships a range of carried items from tools to novelties, which is why what a crew brings is a choice rather than a fixed kit.

What this entry does not tell you: how much damage it does, how long the fuse is, or what it costs. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.