
Extraction and the shop · R.E.P.O. v0.4.0 · read from a local copy
The museum and its props
The game defines its own museum props rather than only scenery.
Not everything in R.E.P.O. is a weapon or a valuable: the game defines props of its own, including a museum piece, and gives cosmetic objects a condition of their own.
What the game establishes
- The game defines its own museum props rather than only scenery. (checked against the game's own files)
- Cosmetic objects have a condition tracked in the game. (checked against the game's own files)
- Cosmetics come from a machine in the between-run shop. (checked against the game's own files)
- The build names the museum's own floors in wood and in concrete, including a floor piece made for hiding. (checked against the game's own files)
- A broken statue and a broken artwork are named among the museum's props. (checked against the game's own files)
- The museum has ambience of its own, kept as separate loops including one for its elevator shaft. (checked against the game's own files)
- Its artwork is hung rather than built in: the museum ships painting stands and dirty paintings of its own. (checked against the game's own files)
- The painting stands come in more than one build. (checked against the game's own files)
- The paintings have a back of their own, with a colour sheet kept for it. (checked against the game's own files)
- The paintings have a back, a vertical frame and stands with their own sheets. (checked against the game's own files)
- The museum also ships shadow decals of its own, a round one and a square one. (checked against the game's own files)
- The museum ships decals of its own: paper, dirt and hanging dust. (checked against the game's own files)
- The decals are numbered in sets, with dirt two and three and paper two among them. (checked against the game's own files)
- The paper and dirt decals run to at least five each. (checked against the game's own files)
- The paintings are a set of their own, with a wide landscape, a portrait and a surrealist canvas among them. (checked against the game's own files)
- The set runs to a signed portrait and a grinning canvas as well. (checked against the game's own files)
- The decals are numbered further than five: the dirt set reaches seven and the paper set six. (checked against the game's own files)
- The statuary is a set of its own: a golden statue and a marble one, a bust with its own sheets, and broken sculptures with a colour sheet and a normal map, beside a cubic sculpture material. (checked against the game's own files)
- The museum keeps a cafe bar of its own: a desk with pumps, a menu, a keg, a fridge and the hinge named for that fridge's door. (checked against the game's own files)
- A coffee maker is named with a glass sheet and an emission sheet beside it. (checked against the game's own files)
- The museum's cafe carries boxes of its own, and the desk has pumps named for it. (checked against the game's own files)
- The museum's small props have an emission switch named for them. (checked against the game's own files)
- The museum carries signs of its own: a museum sign, a no-smoking sign and artist signs numbered from the first. (checked against the game's own files)
In play
The game defines props as objects in the world rather than as scenery, which is why something like a museum piece is its own thing.
Cosmetic objects carry a condition of their own, so decoration is not purely visual in the data even if it looks that way in play.
Inside the between-run shop there is a machine for cosmetics, which is where these objects come from rather than from the level.
What this entry does not tell you: prices, what any prop is worth or whether a prop can be damaged. We have not verified those numbers, so we do not print them.
Related
Extraction and the shopThe shop between runsThe game has a shopkeeper and a shop manager for the between-run shop.
ValuablesMoving loot and gear aroundAt least one valuable is packaged in a box you can move.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.