R.E.P.O.R.E.P.O.wiki
The game's own crown icon, a flat yellow crown drawn on black.
Picture taken from the game to identify this item; it remains the property of the developer.

Playing with a crew · R.E.P.O. v0.4.0 · read from a local copy

The player list and what a row shows

Each listed player has a name and a head of their own.

Before a R.E.P.O. run starts the crew is a list: the game gives each listed player a name, a head of their own and a ping figure, and can put a crown on one side of a row and a second crown on the other.

What the game establishes

In play

Every listed player is a row of its own. The game keeps the name it shows and the head it draws for that player, so the list is built from per-player information rather than from one string of text.

The row carries a connection figure as text. There is a ping readout beside the name, which is how the list can show how well each player is connected rather than only that they are there.

A row can be crowned. There is a crown on the left of the row and another on the right, so a player can be marked on either side rather than only with one badge.

A crown can also be forced. The game has a way to put a crown on a row rather than only letting it be chosen, which is how the list can show something the players did not pick themselves.

A name can be drawn bright, which is why one row can stand out from the rest without the row being a different row.

Each row also has hover and animation states of its own, so the list is a set of interfaces rather than a block of text that appears at once.

What this entry does not tell you: what a crown means, who decides it, or what the ping figure counts. We have not verified those points, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.