R.E.P.O.R.E.P.O.wiki
The game's colour texture of the radio the crew uses to talk.
Picture taken from the game to identify this item; it remains the property of the developer.

Playing with a crew · R.E.P.O. v0.4.0 · read from a local copy

Staying in touch with the crew

A player has a chat box state of its own in the game.

R.E.P.O. expects a crew to split up, so talking is part of the equipment: the game gives a player a chat box of its own and provides a walkie-talkie as a carried item.

What the game establishes

In play

Talking is something the game models per player rather than treating as an outside-the-game concern, which is why a player has a chat state at all.

Distance still matters: a walkie-talkie is a carried item, so a crew that left it behind is a crew that cannot call for help.

Because loot and gear are individual carried items, the choice between one more valuable and a way to talk is a real trade.

What this entry does not tell you: the range of a walkie-talkie or how many channels exist. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.