R.E.P.O.R.E.P.O.wiki
Community reference picture from the R.E.P.O. Fandom wiki for “The camera that follows you”.
Illustrative community picture showing a Semibot player character from R.E.P.O. Fandom Wiki, CC-BY-SA-4.0 (license), by MisterCosmic. It has been re-encoded for this page. It is not a screenshot taken by this site.

Interface and readouts · R.E.P.O. v0.4.0 · read from a local copy

The camera that follows you

A component of its own positions the camera.

The view in R.E.P.O. is placed by a component of its own: it holds the player's transform, an offset in all three axes, the camera controller it drives and a smoothing value.

What the game establishes

In play

The camera is not welded to the player. There is a component whose job is to position the camera, which is why the view can lag and settle rather than moving as one rigid piece with the body.

It works from the player's own transform. The component holds the transform it follows, so what it tracks is the player rather than a point in the level.

The offset is in three axes. There is a separate offset for each axis, which is why a view can sit above and behind a player without being a single distance in front of them.

It drives a camera controller. The component refers to the camera controller it moves, so the same controller can be used for more than one way of positioning a view.

It smooths the result. There is a value for smoothing the position, which is why the camera catches up rather than snapping when a player turns or is thrown.

What this entry does not tell you: what the offset is set to, how much smoothing is applied, or how many cameras a run uses. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.